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Concord’s Failure Doesn’t Concern Marvel Rivals’ Devs

Oct 20th 2025, 4:43 pm
Posted by jonelleret
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The in-game currency was incredibly easy to get in the Closed Network Test, and if the game is to make money on cosmetics, they will likely be harder to unlock in the full release. This is a worthwhile trade for a massive roster that is fully unlocked from the get-go , and the base designs of the Marvel heroes and villains are nice enough that skins don't feel necessary (they're never necessary anyway, but poor base designs can make them feel needed). It is better than having expensive skins and a free rotat


This could be done either with the location in its naturally thriving state or in the aftermath of an attack from invaders such as Thanos or the Skrulls. This would also leave the potential for Richard Rider – better known as Nova – to join Rivals ’ roster, who would be a favourable addition for many comic f


NetEase's confidence in Marvel Rivals doesn't seem misplaced either. According to Chen, a recent player survey released after one of the game's betas "received like 100,000 pieces of feedback from players." The survey reportedly determined that 70 percent of players would recommend the game to a friend, scoring an average of 4.


This came as a bit of a surprise, considering that the Closed Network Test earlier in the year had an in-game currency that could be used to unlock skins and cosmetics , as well as a battle pass. Both of these things are common in free-to-play titles and usually point their way toward a free rotation system of some kind. Fortunately, this will not be the case, and the in-game currency seems like it will only be needed for optional cosmetics al


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"We have a statistic model that helps us to deal with the balancing problem, and we run tons of tests to see whether these numbers need to be adjusted," Chen tells me. "We also have tests to manipulate what happens when beginner players use a character, and we have super good players in our team to replicate the pro playe


With marvel rivals news Rivals soon to enter a similar space in the gaming landscape, I got to chat with the game's director, Guangyun Chen, at this year's Tokyo Game Show . During our conversation, we spoke about everything, from the Marvel IP to the comparisons to Conc


As Hulk, he has the standard affair of abilities: thunderclap, long jumping, rage, and more. All of this is very much classic and powerful Hulk , but he is very slow with little to no range, which forces him to rely on at least one other teammate to back him up when pushing objecti


"The ideology behind our design is to make it fun for people, for the players," Chen added, citing the Marvel brand as something that "allows us to have unique gameplay and really stands us out from the shooting game perspecti


Two characters in one make Cloak & Dagger instantly unique, with the ability to swap between the characters thanks to their inseparable bond. They are the newest in the Strategist class, with a focus on healing and defense when playing as Dagger, and when swapped to Cloak, the emphasis is on disruption and dealing with damage, forcing the player to think ah


As a hero shooter, Marvel Rivals is entering one of the most competitive spaces in the video game market. In the last 18 months alone, Deadlock , Overwatch 2 , XDefiant , The Finals , and the disastrous Concord have all made their play for the crown, while stalwarts operating in a similar space, like Apex Legends and Rainbow Six Siege , continue to draw huge numb


Many free-to-play games similar to Marvel Rivals , such as other hero shooters or MOBAs, tend to have systems that involve unlocking heroes .

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